2009-09-06
Axe & Terrorblade: 2 seconds kill
&
.For more effective gameplay you should equip Axe with Kelen's Dagger and Terrorblade with Lothar's Edge (among the other necessary items).
.Let Terrorblade reduce his HP as low as possible but not low enough to get killed by one hit or spell or to be unable to cast Sunder.
. If you found your target, let Terrorblade hide using his Lothar's Edge so he can catch the enemy unaware of his presence. Next, Sunder the enemy so you can switch HPs together.
. Check if the remaining HP of the enemy is low enough for Mogul Kahn to finish, then use Culling Blade for the final blow.
.If the enemy have a pool of life to survive the Culling Blade, then you can use Berserker's Call first, just to inflict more damage. Sometimes Berserker's Call alone can end up the struggle of your opponent.
This kind of strategy works well with almost all heroes since Sunder can greatly reduce enemy HPs, especially when it is upgraded to level 3. Culling Blade also can instantly kill an enemy with less than 625 life. That's a good combination of heroes with fatal skills.
Now go and try it!
A brief description on DotA
DotA stands for “Defense of the Ancients”, it's a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 90 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. The map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team.
What are Heroes?
Heroes are highly skilled fighters with various magical abilities. Each of these heroes has skills and stats. Heroes start at level one and go up to level 25. When a creep or hero is killed in an area around you, you gain experience. If you get enough experience you gain a level, which means that you gain extra attribute points and one skill point that can be used towards upgrading one of your unique abilities.
The stats are called “Hero Attributes” and determine the basic strengths and weaknesses of a hero, one of these attributes is the “primary attribute” which determines your attack damage and generally the type of hero you control. The 3 Hero Attributes are:
Strength: Each point enhances hit points and hit point regeneration.
Agility: Each point enhances attack speed and armor.
Intelligence: Each point enhances mana points and mana regeneration.
Each hero has a total of 5 different skills available. Three of these skills are “normal” skills and can be gotten from the first level. The fourth skill is an ultimate which can be gotten only at level 6/11/16. The ultimate can be classified as a more powerful skill then the normal skill in most cases. The fifth skill isn't really a skill but rather an attribute bonus which gives +2 to all your attributes.
What about items?
You gain a minor amount of gold over time, but most of your gold will be gotten by landing the finishing blow on a hero or creep. With gold you can buy various items. Some of these items are offensive in nature while others are designed for survival. There are specific item combinations that form a more powerful item when put together.
Thank you for reading!
Defense of the Ancients
Gameplay
Because the gameplay revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, as in most traditional real-time strategyexperience points; when enough experience is accumulated, the player gains a level. Leveling up improves the hero's toughness and the damage it can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource: gold. The typical resource gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes. Using gold, players buy items to strengthen their hero and gain abilities. Certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the scenario.
Development
Towards the end of his association with the map, Feak primarily worked on optimizing the map before handing over control to another developer after version 6.01. The new author, IceFrog, added new features, heroes, and fixes. Each release is accompanied with a changelog. IceFrog is notoriously reclusive, refusing to give interviews; the only evidence of IceFrog's authorship was the map maker's email account on the official website and the name branded on the game's loading screen. Icefrog now interacts with players through a personal blog where he answers common questions players have about him and about the game. He has also posted information about upcoming map releases, including previews of new heroes and items.
Reception and legacy
The popularity of Defense of the Ancients has increased over time. The scenario was featured by Computer Gaming World in a review of new maps and mods in Warcraft III, and has been called "the ultimate RTS" by game journalist and developer Luke Smith. Allstars has become an important tournament scenario, starting with its prominence at the debut of Blizzard's BlizzCon convention in 2005. Allstars was also featured in the Malaysia and Singapore World Cyber Games starting in 2005, and the World Cyber Games Asian Championships beginning with the 2006 season. Defense of the Ancients is now included in the game lineup for the internationally recognized Cyberathlete Amateur League and CyberEvolution leagues.Electronic Sports World Cup (ESWC) 2008; Oliver Paradis, ESWC's competition manager, noted that the high level of community support behind the scenario, as well as its worldwide appeal, were among the reasons it was chosen.